Sunday, 25 September 2016

Warmaster: More High Elf Reavers


Reaver unit two out of three finished!




I've had a couple of questions about the banners my cavalry units have.  They are actually plastic 28mm Warhammer High Elf and Wood Elf plastic pieces.  They are the ribbons from White Lion axes and the flag ends from banners of the Wood Elf infantry.

I filed them down and superglued them as best I could to the banner poles which are bare in the case of High Elf cavalry in the original metal.

Unit number three is on my workbench...

Sunday, 18 September 2016

Warmaster: High Elf Reavers


  I once again thought that I could set up a "factory line" to paint 3 units of these at the same time, and once again got sick of seeing them.

   I don't know how people do that; line up dozens of stands or models, no matter the scale, and work on them in batches.  I just feel like I'm not achieving anything.  I need the "hit" of seeing some finished that I can show off or I lose all interest.

   So I have finished my first batch of High Elf Reaver cavalry and I am pretty proud of them.  Ideally I want to get the other two finished sharpish and then move onto Spearmen so I have a legal 2000 point army.

 

Thursday, 8 September 2016

Warmaster Battle Report: High Elves vs. Chaos


  I have, off and on, taken photos of many club nights or games that I have played.

They are rarely good, and by the time I remember to do them I realise that I have a very incomplete reference of a battle, usually half a turn in or at the very end when things are half tidied away!

This past Friday, however, I made the effort of taking them after each player's part of a turn, to give a clearer sense of movement and casualties.

It's hardly a 90s White Dwarf feature but I scribbled on the photos with Paint Tool Sai and I think it's pretty readable, with some narration...


Deployment




This was a game put on at the last minute using all my own terrain and models, painted, for the first time ever!  We had to settle at ~1300 points, a bit unusual but that's what I had to hand.  I believe the lists were:

High Elf Army, 1315 points
----------------------------------------------------------------
120 - 2 Spearmen
150 - 2 Archers
440 - 4 Silver Helms
190 - 2 Chariots
65 - 1 Elven Bolt Thrower
180 - 1 General
80 - 1 Hero
90 - 1 Wizard
---------------------------------------------------------------- 1315 - 11/6

Vs.


Chaos Army, 1300 points
----------------------------------------------------------------
300 - 2 Chaos Warriors
120 - 2 Chaos Marauders
180 - 2 Marauder Horsemen
120 - 4 Chaos Hounds
285 - 3 Chaos Chariots
125 - 1 General
80 - 1 Hero
90 - 1 Sorcerer
---------------------------------------------------------------- 1300 - 13/7

I was playing High Elves and my friend Mark was playing Chaos.  I went over the points limit slightly for High Elves, but Chaos were allowed 4 chaos hound units to compensate; something normally only allowed at the 2000 points level.

We both had a solid brigade of core infantry, but we knew that it would be the cavalry that would win or lose the battle, as is often the case in Warmaster.

Chaos Turn 1




  Mark's Chaos Horde (mostly) advanced with confidence, creating a battle line that looked quite solid from my side.  Only a couple of chaos hounds units on a flank failed to heed the call of Tzeentch.  Lacking in missile weaponry, he waited to see my opening moves.

High Elf Turn 1




 I decided to take a risk with my High Elves and split them, even as my infantry core failed to advance into position!  I put my Eagles right beside the Chaos chariots threatening to the right, in the hopes of forcing them to pull back or expose a flank to my own chariots.  Chaos Hounds threatened from the rear but I felt the Eagles worth sacrificing in order to sieze this side of the board.

My Silver Helm cavalry on the left split into two units of two, one blocking the way of the Chaos Marauder Cavalry, the other awaiting to see how Mark's core battle line would move.

My Bolt Thrower artillery crept forward just enough to get an enemy chariot unit in sight and, to my amazement, all 6 shots hit, and all 6 armour saves were failed, crippling the unit and pushing it back in a state of confusion, losing 2 out of its 3 stands!

Chaos Turn 2



  Enraged by my nasty elven habit of shooting poxy arrows from afar, Mark charged his Marauder cavalry through the wooded area on the left to meet my silver helms head on.  A tough struggle ensued, but Chaos fell back and were destroyed, allowing my Silver Helms to push forward in a combat reform and threaten his rear.

Mark moved his reserve Chariot unit to threaten my own reserve Silver Helms in the centre.

On the right hand side the Chaos Hounds were whipped into advancing but slavered and dug their heels before they could strike my Eagles.

High Elf Turn 2

 



  Fresh from defeating the Chaos Marauder Cavalry on the left flank, the remains of my Silver Helms crashed into two units of Chaos Hounds in the flank and rear, ensuring their doom.

A series of successful commands saw the remaining Silver Helms bypassing the intercepting Chaos Chariot unit and crashing into the brigade of Chaos infantry.

Meanwhile, my infantry were roused from their lethargy and pushed forward along with the bolt throwers, meaning that they could shoot at the lone Chaos Chariot unit, damaging it and putting it into confusion.

On the right hand side, my chariots crashed into Mark's Chaos forces, supported by the Eagles, destroying not just the two Chaos Chariots that had been worrying me, but also a Chaos Hound unit.

At this point, Mark had reached his breakpoint of seven units lost, so we called the match there before doing the Silver Helms on Chaos infantry combats.

RESULT:

Chaos: 7 units lost (Approx. 490 points)
High Elves: 0 units lost (Approx. 145 points)

Conclusion:

This was, I believe, the fastest game of Warmaster that I have ever played.  I also believe it is one of the very, very few times that I have won.  We played on a simple battlefield and our armies were just big enough to allow a range of units to use.  Mark's luck deserted him for a couple of crucial command and combat dice rolls, which paved the way for me to push him towards his breakpoint, by destroying his "glass cannon" units of light cavalry.

Wednesday, 7 September 2016

Warmaster: High Elf Archer Brigade


A week late, but not a dollar short, I hope...

On the Specialist Games Forum the "Tale of Gamers" style posts have been revived.

A monthly friendly competition is held with gamers encouraging one another to tackle their lead foothills, mountains or indeed mountain ranges.  One promises to try and finish a certain unit or models from a particular army that month.  Later you post your progress then finished models.  At the end, other gamers vote on their favourites for that month!

For myself, I can say that I have finished four units of High Elf Archers.  They're a bit samey so I photgraphed them in two batchs of two for the sake of brevity.


It's amazing how the contrast of adding some static grass to a limited palette model can really "finish" it and make it all come together.


An observation about painting these:

First, I began using GW's Celesta Grey as a base and then Ulthuan Grey as the bright, near-white layer.  Both these paints I have given a chance and like some of GW's latest paints they seem cludgy and half-mixed with big gobs of unmixed pigment lurking inside.  That wasn't so awful except that these colours seemed to go onto the model very unevenly, even when I tried different levels of thinning.  Worse, the Ulthuan Grey had -tiny- little lumps of unmixed pigment that you might not notice on the brush until they were already on the model, leading to lots of fiddling with a clean brush to carefully get them off.

This is the 2nd pot of Ulthuan Grey I've tried and now I've pretty much given up on these GW greys.

You couldn't tell unless you squinted but the first two units I painted with the GW colours and the last two I painted using Vallejo paints.

Vallejo equivalents are Heavy BlueGrey (Celesta) and Ghost Grey (Ulthuan).  They went onto the models beautifully and were very easy to control.

I'm very close to having a large, legal, High Elf army of over 2000 points for Warmaster!