Tuesday, 13 December 2016

Warmaster: Dark Elf Spearmen

  Took awhile but I finally polished off the first rank and file Dark Elf unit!

These are resin models, very brittle and likely to break.  I am not putting as much detail into them as the High Elf models so only a rune on the banner, not on every shield!

My fancy has been taken by Blood Bowl, lately, so I'm probably going to be taking a break from Warmaster for a little bit.



Sunday, 13 November 2016

As Seasons Change

Me and my Dad have taken some photos on our phones as we've been out and about.

We had something of an Indian Summer, it seemed, with some very mild days up until November.



A beautiful rainbow my Dad caught on one of his walks.


Marlow Bridge, currently shut for repairs and pedestrianised after an accident.




Bisham Abbey from the towpath side, and again by a fallen willow tree.


  It's been a long time since I really paid attention to things around me and took photographs.  I've never been a shutterbug.  But the quick pace of time is making me feel that perhaps I should be recording things, here and there, as signposts in time.

Monday, 31 October 2016

Warmaster: Final High Elf Reavers


After a small delay, I have finished the final (for now) unit of High Elf Reaver cavalry for Warmaster.


I'm quite proud of these.  You can see my painting evolve somewhat through the High Elf units.  They don't quite have the consistency of the Chaos army because they are trickier to paint.  I picked a weird colour scheme which relies on two washes, and I changed a couple of colours through necessity from one unit to the next.


The flesh, blond hair and wood all use brown or red-flesh washes, whereas the majority of the model takes the new, dark blue Drakenhof Nightshade wash from GW.  Earlier units used Asurmen Blue, an earlier wash that is no longer produced.


Friday, 21 October 2016

3D Print Test: Mayan Pyramid

I was visiting a friend the other day who has a small 3D printer.

Anyone who knows me will know that I spend an inordinate amount of time looking through forums and websites always looking for "bits" or terrain odds and ends that could be useful for something now or in 10 years in the future "when I get around to it".

One of the things I've been thinking about is jungle / Lustrian style terrain for Warmaster, that I could probably also use for Epic in future.  That means Mayan or Aztec style pyramids or ruins.  It's not a popular setting for wargaming so not many people make them, and when they do, they're for Pulp adventure settings in the 15mm to 28mm scales.

The thing is, with a 3D printer, you can /tell/ it what scale to print in.

We went on "Thingiverse", which is a website where people share their basic 3D print files, and looked for pyramids. 

This fellow was a 6cm temple that took about a 80 minutes to print.  I knew it would be too small but I wanted to see how it would turn out.  It is 6cm along it's sides. A 10cmx10cm base one would have have taken 4 hours or so but of course would be proportionally much bigger.

It has me thinking - that I should get into Google Sketchup, and see if I can make something more fitting to the cartoonier 10mm scale of Warmaster and make a base that I could print different sizes from.




Sunday, 16 October 2016

Warmaster Battle Report: Chaos vs. Orcs

  I was invited to my friend Mark's house for a rematch of Warmaster!

We both decided to go for a 2000 point - a - side game, with Mark taking his customary Orc & Goblin list and Chaos for myself.

My army list was:

Chaos Army, 2000 points
Warmaster Armies
----------------------------------------------------------------
 300 -  2 Chaos Warriors
 180 -  3 Chaos Marauders
 270 -  3 Marauder Horsemen
 205 -  1 Chaos Knights
     -  1 Sword of Fate (5)
 120 -  4 Chaos Hounds
 285 -  3 Chaos Chariots
  65 -  1 Harpies
 110 -  1 Chaos Spawn
 125 -  1 General
 160 -  2 Hero
 180 -  2 Sorcerer
----------------------------------------------------------------
2000 - 18/9

EDIT: Mark has corrected me with the correct list:

Orc Army, 2000 points
Warmaster Armies
----------------------------------------------------------------
360 - 6 Orc Warriors
110 - 1 Black Orcs
150 - 5 Goblins
110 - 1 Trolls
330 - 3 Boar Riders
180 - 3 Wolf Riders
150 - 1 Giant
150 - 2 Rock Lobber
195 - 1 Orc General
- 1 Crown of Command (100)
160 - 2 Orc Hero
45 - 1 Orc Shaman
60 - 2 Goblin Shaman
----------------------------------------------------------------
2000 - 22/11 

I finally have not just a fully painted Chaos army, but enough units painted that I have different options to try out in my list.  For this one I went for almost the maximum light cavalry that I could have for the points, as Chaos command is expensive, with a minimum unit cost which is likewise a bit pricey.

I went for a terrain dense board as usual, I hadn't brought out my cliff / pass terrain for a while so I thought I'd put it down as a dominant feature in the centre.

My favourite way of setting up, as suggested in the rulebook, is to write down roughly where your brigades are on a piece of paper as your opponent does the same.  The scale of Warmaster means that even at 2000 points on a 6` by 4` table you can keep your forces entirely on one side of the table.  Rather than doing the "I place one unit, you place one" which usually ends up with everyone trying to counteract one another and spreading out in a thin line - this way usually ends up with more interesting games where opponents double guess one another then have to compensate for miscalculations.

Deployment

This is the initial setup, Mark's Orcs all cosied up on one side, cavalry on the flanks, artillery in the middle.  As for myself, I am pretty evenly spread out in infantry and cavalry brigades.



Orcs Turn 1

 Mark won initiative but didn't have much luck with his command rolls.  He made a bit of an error in putting his elite Black Orcs unit directly behind his Giant.  When a Giant fails an order you have to roll on the "Oh No, What's He Doing, Now?" chart.  In this case, he ran backwards, engaged the Black Orcs and crippled them!

He plugged some gaps  in the terrain with his cavalry but most everything else wasn't too interested in moving.  Orcs managed a nasty "Gerroff!" spell (the bane of my life) which broke my main cavalry formation and sent a Marauder Cavalry unit off the table.



Chaos Turn 1

 I had a lot of movement in my turn, all infantry marching forward to the hills, all cavalry moving up, as my Marauder Cavalry remained stubbornly off table.




Orcs Turn 2

  A much more aggressive turn, with a wall of goblin Wolf Riders crashing into my chariots, and a Giant clashing with my Chaos Warriors on the hill.  However, the Wolf Riders only managed a few wounds before withdrawing, allowing me to sweep in and destroy them all!  The Giant didn't do so well against me, and brimming with over-confidence, I attempted to pursue him and was taught a lesson in how tough monstrous creatures can be! I limped off with just one stand remaining, but the Giant was severely wounded and reduced to half strength.




Chaos Turn 2

 Harpies managed to get the drop at the rear of Mark's army, moving behind the remaining Black Orcs and Rock Lobber units near the centre.

My Chaos Chariots charge a brigade of Orc Boyz who had been following up the Wolf Riders and destroy them!

A foolhardy infantry group of mine attempt to charge some Boar Boyz, doing some damage but end up being crippled.

My Chaos Marauder Cavalry finally come back on the table and sweep to the left, hoping to maybe flank the Giant or move to threaten the artillery in the centre.

The elite cavalry including some Chaos Knights pushes forward from one piece of cover to another in order to challenge the Boar Boyz.




Orc Turn 3

The Giant attempts another movement, but can't get into combat, instead hurling a stone at a remaining Chaos Warrior stand which is driven back!

The enraged Boar Boyz crush the last of the Chaos infantry at the loss of one of its own units.

The artillery finally had some targets to shoot alongside goblins hiding in the treeline but failed to take out the remnants of the Chaos Chariot units on the left flank.




Chaos Turn 3

My cavalry move forward, destroying a surviving Boar Boyz unit and not doing a very good job of attacking a reserve brigade of Orc Boyz.

Everything else refused to move, but on initiative my Harpies rear charged the Black Orcs defending the artillery section and destroyed them, but did not do so decisively enough to have the momentum to move into the Rock Lobbers and destroy them as well.




Conclusion:

At this point in the game, I had lost a lot of stands, but Mark had lost more individual units.  He had lost:

3 Orc Boyz units
3 Wolf Rider units
2 Boar Boy units
1 Black Orc unit

But I had only lost:

1 Chaos Warrior unit
1 Chaos Marauder Infantry unit

At this point, he conceded.  I was definitely close to losing several units, but only needed to destroy a couple more of his to earn a victory.

I consistently complain about Orcs having cheap spellcasters in their games, but having a General who only has a command of 8 can be a pretty big impediment as I saw.  Mark attempts to counter act this by using the Crown of Command magic item.  It's powerful, to be sure, but it's 100 points, a big investment for any army.

Overall a good game which could have gone either way!




Wednesday, 12 October 2016

Frostgrave Game Day

I game at MADgamers most Friday nights:

http://madgamers.co.uk/

We're small in number but big in spirit and I have met some great people that way.  Over the years we have occasionally set up a small "Game Day" where we pick the current "Flavour of the Month" game that has been popular and most people play and set up to have a few of us spend a Saturday or Sunday morning and afternoon playing a couple of games.  Either in a tournament style or just for fun.  It's all good fun and we all chuck in a fiver to keep the Club piggy bank in good health!

We also do a memorial game to honour members no longer with us who have passed on.  Previous games have included Warmaster and SAGA.

This Sunday just passed (9th October 2016) we held a little Frostgrave game day; two games from the Thaw of the Lich Lord expansion book which is a series of linked scenarios.

We managed to get just two games in but that with with five players each time sizing each other up!  The games were quite lengthy, with monsters summoned every time we rolled a 1.  I didn't do a blow by blow because that would have taken page after page, but I took a few action shots just to give a nice overview:

Mark's forces move forward to steal the loot!




 The fluffy cotton balls are an easy way to show snow drifts as terrain, and the cardboard cut outs are ship wreckes in a frozen river.  A human servant of the Lich King is about to awake and two of my friends' warbands are bracing to take him down and steal his loot!




A wider shot showing the first scenario where an eclipse lowered visibility for models but allowed a single turn of huge bonuses for mages and their apprentices.




I am especially fond of this model, which my friend, Russ, modelled to show the "two fingered salute" of an archer, viz. Agincourt.




We're hoping to do a Warmaster game day at some point and I look forward to it!  I have quite a bit of terrain for it now and would be happy to make more.  Also, I have two armies painted now, so would be able to loan one!  I hope to have more painted in the coming months, as well.


Sunday, 25 September 2016

Warmaster: More High Elf Reavers


Reaver unit two out of three finished!




I've had a couple of questions about the banners my cavalry units have.  They are actually plastic 28mm Warhammer High Elf and Wood Elf plastic pieces.  They are the ribbons from White Lion axes and the flag ends from banners of the Wood Elf infantry.

I filed them down and superglued them as best I could to the banner poles which are bare in the case of High Elf cavalry in the original metal.

Unit number three is on my workbench...

Sunday, 18 September 2016

Warmaster: High Elf Reavers


  I once again thought that I could set up a "factory line" to paint 3 units of these at the same time, and once again got sick of seeing them.

   I don't know how people do that; line up dozens of stands or models, no matter the scale, and work on them in batches.  I just feel like I'm not achieving anything.  I need the "hit" of seeing some finished that I can show off or I lose all interest.

   So I have finished my first batch of High Elf Reaver cavalry and I am pretty proud of them.  Ideally I want to get the other two finished sharpish and then move onto Spearmen so I have a legal 2000 point army.

 

Thursday, 8 September 2016

Warmaster Battle Report: High Elves vs. Chaos


  I have, off and on, taken photos of many club nights or games that I have played.

They are rarely good, and by the time I remember to do them I realise that I have a very incomplete reference of a battle, usually half a turn in or at the very end when things are half tidied away!

This past Friday, however, I made the effort of taking them after each player's part of a turn, to give a clearer sense of movement and casualties.

It's hardly a 90s White Dwarf feature but I scribbled on the photos with Paint Tool Sai and I think it's pretty readable, with some narration...


Deployment




This was a game put on at the last minute using all my own terrain and models, painted, for the first time ever!  We had to settle at ~1300 points, a bit unusual but that's what I had to hand.  I believe the lists were:

High Elf Army, 1315 points
----------------------------------------------------------------
120 - 2 Spearmen
150 - 2 Archers
440 - 4 Silver Helms
190 - 2 Chariots
65 - 1 Elven Bolt Thrower
180 - 1 General
80 - 1 Hero
90 - 1 Wizard
---------------------------------------------------------------- 1315 - 11/6

Vs.


Chaos Army, 1300 points
----------------------------------------------------------------
300 - 2 Chaos Warriors
120 - 2 Chaos Marauders
180 - 2 Marauder Horsemen
120 - 4 Chaos Hounds
285 - 3 Chaos Chariots
125 - 1 General
80 - 1 Hero
90 - 1 Sorcerer
---------------------------------------------------------------- 1300 - 13/7

I was playing High Elves and my friend Mark was playing Chaos.  I went over the points limit slightly for High Elves, but Chaos were allowed 4 chaos hound units to compensate; something normally only allowed at the 2000 points level.

We both had a solid brigade of core infantry, but we knew that it would be the cavalry that would win or lose the battle, as is often the case in Warmaster.

Chaos Turn 1




  Mark's Chaos Horde (mostly) advanced with confidence, creating a battle line that looked quite solid from my side.  Only a couple of chaos hounds units on a flank failed to heed the call of Tzeentch.  Lacking in missile weaponry, he waited to see my opening moves.

High Elf Turn 1




 I decided to take a risk with my High Elves and split them, even as my infantry core failed to advance into position!  I put my Eagles right beside the Chaos chariots threatening to the right, in the hopes of forcing them to pull back or expose a flank to my own chariots.  Chaos Hounds threatened from the rear but I felt the Eagles worth sacrificing in order to sieze this side of the board.

My Silver Helm cavalry on the left split into two units of two, one blocking the way of the Chaos Marauder Cavalry, the other awaiting to see how Mark's core battle line would move.

My Bolt Thrower artillery crept forward just enough to get an enemy chariot unit in sight and, to my amazement, all 6 shots hit, and all 6 armour saves were failed, crippling the unit and pushing it back in a state of confusion, losing 2 out of its 3 stands!

Chaos Turn 2



  Enraged by my nasty elven habit of shooting poxy arrows from afar, Mark charged his Marauder cavalry through the wooded area on the left to meet my silver helms head on.  A tough struggle ensued, but Chaos fell back and were destroyed, allowing my Silver Helms to push forward in a combat reform and threaten his rear.

Mark moved his reserve Chariot unit to threaten my own reserve Silver Helms in the centre.

On the right hand side the Chaos Hounds were whipped into advancing but slavered and dug their heels before they could strike my Eagles.

High Elf Turn 2

 



  Fresh from defeating the Chaos Marauder Cavalry on the left flank, the remains of my Silver Helms crashed into two units of Chaos Hounds in the flank and rear, ensuring their doom.

A series of successful commands saw the remaining Silver Helms bypassing the intercepting Chaos Chariot unit and crashing into the brigade of Chaos infantry.

Meanwhile, my infantry were roused from their lethargy and pushed forward along with the bolt throwers, meaning that they could shoot at the lone Chaos Chariot unit, damaging it and putting it into confusion.

On the right hand side, my chariots crashed into Mark's Chaos forces, supported by the Eagles, destroying not just the two Chaos Chariots that had been worrying me, but also a Chaos Hound unit.

At this point, Mark had reached his breakpoint of seven units lost, so we called the match there before doing the Silver Helms on Chaos infantry combats.

RESULT:

Chaos: 7 units lost (Approx. 490 points)
High Elves: 0 units lost (Approx. 145 points)

Conclusion:

This was, I believe, the fastest game of Warmaster that I have ever played.  I also believe it is one of the very, very few times that I have won.  We played on a simple battlefield and our armies were just big enough to allow a range of units to use.  Mark's luck deserted him for a couple of crucial command and combat dice rolls, which paved the way for me to push him towards his breakpoint, by destroying his "glass cannon" units of light cavalry.

Wednesday, 7 September 2016

Warmaster: High Elf Archer Brigade


A week late, but not a dollar short, I hope...

On the Specialist Games Forum the "Tale of Gamers" style posts have been revived.

A monthly friendly competition is held with gamers encouraging one another to tackle their lead foothills, mountains or indeed mountain ranges.  One promises to try and finish a certain unit or models from a particular army that month.  Later you post your progress then finished models.  At the end, other gamers vote on their favourites for that month!

For myself, I can say that I have finished four units of High Elf Archers.  They're a bit samey so I photgraphed them in two batchs of two for the sake of brevity.


It's amazing how the contrast of adding some static grass to a limited palette model can really "finish" it and make it all come together.


An observation about painting these:

First, I began using GW's Celesta Grey as a base and then Ulthuan Grey as the bright, near-white layer.  Both these paints I have given a chance and like some of GW's latest paints they seem cludgy and half-mixed with big gobs of unmixed pigment lurking inside.  That wasn't so awful except that these colours seemed to go onto the model very unevenly, even when I tried different levels of thinning.  Worse, the Ulthuan Grey had -tiny- little lumps of unmixed pigment that you might not notice on the brush until they were already on the model, leading to lots of fiddling with a clean brush to carefully get them off.

This is the 2nd pot of Ulthuan Grey I've tried and now I've pretty much given up on these GW greys.

You couldn't tell unless you squinted but the first two units I painted with the GW colours and the last two I painted using Vallejo paints.

Vallejo equivalents are Heavy BlueGrey (Celesta) and Ghost Grey (Ulthuan).  They went onto the models beautifully and were very easy to control.

I'm very close to having a large, legal, High Elf army of over 2000 points for Warmaster!