Games Workshop, despite it's flaws, seems to have turned a corner lately.
They have finally begun a kind of community engagement; launching a new website, using Youtube and facebook more and overall becoming less of a Fortress of Solitude.
Far more importantly for a contrarian such as myself; they've fired up a new Specialist Games division, which means they are revisiting some of the "greatest hits" from the past, and the first to reappear is BLOOD BOWL!
Blood Bowl is one of the many, many games that appeared in White Dwarf that I would fantasise about playing even though my budget / attention span would not cover it. I used to pretend to play it or Dungeonbowl using the Heroquest set as a kid, without really knowing the rules!
Now I finally get to be one of the cool kids and have a go, myself! The base game contains two teams; humans and orcs. I have plumped to paint them in the suggested colours for the sake of simplicity and am mostly following the official guide in the rulebook.
I want them to look good but I also want to be playing sooner rather than later so am hoping not to fall down the rabbit hole of spending too long on each model! This is the first finished model, an Orc Blitzer, who I believe only really wants to break the limbs of his opponents, rather than do anything with the ball.
Over the years when Blood Bowl was not supported by Games Workshop, the fans built up rules and fan sites to keep the game alive. I was searching online and one thing that they do is to colour code the bases of the models.
This is very similar to how I colour code my SAGA bases to show the quality of the troops. For Blood Bowl teams, red is the colour of blitzers.
There's a little hole on the bases for these models - it's a new 32mm base which lets you put a little plastic ball marker in to show who has possession of it during a game. It's a very little addition and shows the thought that's been put into this new version of the game!
Showing posts with label Orcs. Show all posts
Showing posts with label Orcs. Show all posts
Wednesday, 14 December 2016
Sunday, 16 October 2016
Warmaster Battle Report: Chaos vs. Orcs
I was invited to my friend Mark's house for a rematch of Warmaster!
We both decided to go for a 2000 point - a - side game, with Mark taking his customary Orc & Goblin list and Chaos for myself.
My army list was:
EDIT: Mark has corrected me with the correct list:
I finally have not just a fully painted Chaos army, but enough units painted that I have different options to try out in my list. For this one I went for almost the maximum light cavalry that I could have for the points, as Chaos command is expensive, with a minimum unit cost which is likewise a bit pricey.
I went for a terrain dense board as usual, I hadn't brought out my cliff / pass terrain for a while so I thought I'd put it down as a dominant feature in the centre.
My favourite way of setting up, as suggested in the rulebook, is to write down roughly where your brigades are on a piece of paper as your opponent does the same. The scale of Warmaster means that even at 2000 points on a 6` by 4` table you can keep your forces entirely on one side of the table. Rather than doing the "I place one unit, you place one" which usually ends up with everyone trying to counteract one another and spreading out in a thin line - this way usually ends up with more interesting games where opponents double guess one another then have to compensate for miscalculations.
Deployment
This is the initial setup, Mark's Orcs all cosied up on one side, cavalry on the flanks, artillery in the middle. As for myself, I am pretty evenly spread out in infantry and cavalry brigades.
Orcs Turn 1
Mark won initiative but didn't have much luck with his command rolls. He made a bit of an error in putting his elite Black Orcs unit directly behind his Giant. When a Giant fails an order you have to roll on the "Oh No, What's He Doing, Now?" chart. In this case, he ran backwards, engaged the Black Orcs and crippled them!
He plugged some gaps in the terrain with his cavalry but most everything else wasn't too interested in moving. Orcs managed a nasty "Gerroff!" spell (the bane of my life) which broke my main cavalry formation and sent a Marauder Cavalry unit off the table.
Chaos Turn 1
I had a lot of movement in my turn, all infantry marching forward to the hills, all cavalry moving up, as my Marauder Cavalry remained stubbornly off table.
Orcs Turn 2
A much more aggressive turn, with a wall of goblin Wolf Riders crashing into my chariots, and a Giant clashing with my Chaos Warriors on the hill. However, the Wolf Riders only managed a few wounds before withdrawing, allowing me to sweep in and destroy them all! The Giant didn't do so well against me, and brimming with over-confidence, I attempted to pursue him and was taught a lesson in how tough monstrous creatures can be! I limped off with just one stand remaining, but the Giant was severely wounded and reduced to half strength.
Chaos Turn 2
Harpies managed to get the drop at the rear of Mark's army, moving behind the remaining Black Orcs and Rock Lobber units near the centre.
My Chaos Chariots charge a brigade of Orc Boyz who had been following up the Wolf Riders and destroy them!
A foolhardy infantry group of mine attempt to charge some Boar Boyz, doing some damage but end up being crippled.
My Chaos Marauder Cavalry finally come back on the table and sweep to the left, hoping to maybe flank the Giant or move to threaten the artillery in the centre.
The elite cavalry including some Chaos Knights pushes forward from one piece of cover to another in order to challenge the Boar Boyz.
Orc Turn 3
The Giant attempts another movement, but can't get into combat, instead hurling a stone at a remaining Chaos Warrior stand which is driven back!
The enraged Boar Boyz crush the last of the Chaos infantry at the loss of one of its own units.
The artillery finally had some targets to shoot alongside goblins hiding in the treeline but failed to take out the remnants of the Chaos Chariot units on the left flank.
Chaos Turn 3
My cavalry move forward, destroying a surviving Boar Boyz unit and not doing a very good job of attacking a reserve brigade of Orc Boyz.
Everything else refused to move, but on initiative my Harpies rear charged the Black Orcs defending the artillery section and destroyed them, but did not do so decisively enough to have the momentum to move into the Rock Lobbers and destroy them as well.
Conclusion:
At this point in the game, I had lost a lot of stands, but Mark had lost more individual units. He had lost:
3 Orc Boyz units
3 Wolf Rider units
2 Boar Boy units
1 Black Orc unit
But I had only lost:
1 Chaos Warrior unit
1 Chaos Marauder Infantry unit
At this point, he conceded. I was definitely close to losing several units, but only needed to destroy a couple more of his to earn a victory.
I consistently complain about Orcs having cheap spellcasters in their games, but having a General who only has a command of 8 can be a pretty big impediment as I saw. Mark attempts to counter act this by using the Crown of Command magic item. It's powerful, to be sure, but it's 100 points, a big investment for any army.
Overall a good game which could have gone either way!
We both decided to go for a 2000 point - a - side game, with Mark taking his customary Orc & Goblin list and Chaos for myself.
My army list was:
Chaos Army, 2000 points
Warmaster Armies
----------------------------------------------------------------
300 - 2 Chaos Warriors
180 - 3 Chaos Marauders
270 - 3 Marauder Horsemen
205 - 1 Chaos Knights
- 1 Sword of Fate (5)
120 - 4 Chaos Hounds
285 - 3 Chaos Chariots
65 - 1 Harpies
110 - 1 Chaos Spawn
125 - 1 General
160 - 2 Hero
180 - 2 Sorcerer
----------------------------------------------------------------
2000 - 18/9
EDIT: Mark has corrected me with the correct list:
Orc Army, 2000 points
Warmaster Armies
----------------------------------------------------------------
360 - 6 Orc Warriors
110 - 1 Black Orcs
150 - 5 Goblins
110 - 1 Trolls
330 - 3 Boar Riders
180 - 3 Wolf Riders
150 - 1 Giant
150 - 2 Rock Lobber
195 - 1 Orc General
- 1 Crown of Command (100)
160 - 2 Orc Hero
45 - 1 Orc Shaman
60 - 2 Goblin Shaman
----------------------------------------------------------------
2000 - 22/11
I finally have not just a fully painted Chaos army, but enough units painted that I have different options to try out in my list. For this one I went for almost the maximum light cavalry that I could have for the points, as Chaos command is expensive, with a minimum unit cost which is likewise a bit pricey.
I went for a terrain dense board as usual, I hadn't brought out my cliff / pass terrain for a while so I thought I'd put it down as a dominant feature in the centre.
My favourite way of setting up, as suggested in the rulebook, is to write down roughly where your brigades are on a piece of paper as your opponent does the same. The scale of Warmaster means that even at 2000 points on a 6` by 4` table you can keep your forces entirely on one side of the table. Rather than doing the "I place one unit, you place one" which usually ends up with everyone trying to counteract one another and spreading out in a thin line - this way usually ends up with more interesting games where opponents double guess one another then have to compensate for miscalculations.
Deployment
This is the initial setup, Mark's Orcs all cosied up on one side, cavalry on the flanks, artillery in the middle. As for myself, I am pretty evenly spread out in infantry and cavalry brigades.
Orcs Turn 1
Mark won initiative but didn't have much luck with his command rolls. He made a bit of an error in putting his elite Black Orcs unit directly behind his Giant. When a Giant fails an order you have to roll on the "Oh No, What's He Doing, Now?" chart. In this case, he ran backwards, engaged the Black Orcs and crippled them!
He plugged some gaps in the terrain with his cavalry but most everything else wasn't too interested in moving. Orcs managed a nasty "Gerroff!" spell (the bane of my life) which broke my main cavalry formation and sent a Marauder Cavalry unit off the table.
Chaos Turn 1
I had a lot of movement in my turn, all infantry marching forward to the hills, all cavalry moving up, as my Marauder Cavalry remained stubbornly off table.
Orcs Turn 2
A much more aggressive turn, with a wall of goblin Wolf Riders crashing into my chariots, and a Giant clashing with my Chaos Warriors on the hill. However, the Wolf Riders only managed a few wounds before withdrawing, allowing me to sweep in and destroy them all! The Giant didn't do so well against me, and brimming with over-confidence, I attempted to pursue him and was taught a lesson in how tough monstrous creatures can be! I limped off with just one stand remaining, but the Giant was severely wounded and reduced to half strength.
Chaos Turn 2
Harpies managed to get the drop at the rear of Mark's army, moving behind the remaining Black Orcs and Rock Lobber units near the centre.
My Chaos Chariots charge a brigade of Orc Boyz who had been following up the Wolf Riders and destroy them!
A foolhardy infantry group of mine attempt to charge some Boar Boyz, doing some damage but end up being crippled.
My Chaos Marauder Cavalry finally come back on the table and sweep to the left, hoping to maybe flank the Giant or move to threaten the artillery in the centre.
The elite cavalry including some Chaos Knights pushes forward from one piece of cover to another in order to challenge the Boar Boyz.
Orc Turn 3
The Giant attempts another movement, but can't get into combat, instead hurling a stone at a remaining Chaos Warrior stand which is driven back!
The enraged Boar Boyz crush the last of the Chaos infantry at the loss of one of its own units.
The artillery finally had some targets to shoot alongside goblins hiding in the treeline but failed to take out the remnants of the Chaos Chariot units on the left flank.
Chaos Turn 3
My cavalry move forward, destroying a surviving Boar Boyz unit and not doing a very good job of attacking a reserve brigade of Orc Boyz.
Everything else refused to move, but on initiative my Harpies rear charged the Black Orcs defending the artillery section and destroyed them, but did not do so decisively enough to have the momentum to move into the Rock Lobbers and destroy them as well.
Conclusion:
At this point in the game, I had lost a lot of stands, but Mark had lost more individual units. He had lost:
3 Orc Boyz units
3 Wolf Rider units
2 Boar Boy units
1 Black Orc unit
But I had only lost:
1 Chaos Warrior unit
1 Chaos Marauder Infantry unit
At this point, he conceded. I was definitely close to losing several units, but only needed to destroy a couple more of his to earn a victory.
I consistently complain about Orcs having cheap spellcasters in their games, but having a General who only has a command of 8 can be a pretty big impediment as I saw. Mark attempts to counter act this by using the Crown of Command magic item. It's powerful, to be sure, but it's 100 points, a big investment for any army.
Overall a good game which could have gone either way!
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