Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts

Sunday, 16 October 2016

Warmaster Battle Report: Chaos vs. Orcs

  I was invited to my friend Mark's house for a rematch of Warmaster!

We both decided to go for a 2000 point - a - side game, with Mark taking his customary Orc & Goblin list and Chaos for myself.

My army list was:

Chaos Army, 2000 points
Warmaster Armies
----------------------------------------------------------------
 300 -  2 Chaos Warriors
 180 -  3 Chaos Marauders
 270 -  3 Marauder Horsemen
 205 -  1 Chaos Knights
     -  1 Sword of Fate (5)
 120 -  4 Chaos Hounds
 285 -  3 Chaos Chariots
  65 -  1 Harpies
 110 -  1 Chaos Spawn
 125 -  1 General
 160 -  2 Hero
 180 -  2 Sorcerer
----------------------------------------------------------------
2000 - 18/9

EDIT: Mark has corrected me with the correct list:

Orc Army, 2000 points
Warmaster Armies
----------------------------------------------------------------
360 - 6 Orc Warriors
110 - 1 Black Orcs
150 - 5 Goblins
110 - 1 Trolls
330 - 3 Boar Riders
180 - 3 Wolf Riders
150 - 1 Giant
150 - 2 Rock Lobber
195 - 1 Orc General
- 1 Crown of Command (100)
160 - 2 Orc Hero
45 - 1 Orc Shaman
60 - 2 Goblin Shaman
----------------------------------------------------------------
2000 - 22/11 

I finally have not just a fully painted Chaos army, but enough units painted that I have different options to try out in my list.  For this one I went for almost the maximum light cavalry that I could have for the points, as Chaos command is expensive, with a minimum unit cost which is likewise a bit pricey.

I went for a terrain dense board as usual, I hadn't brought out my cliff / pass terrain for a while so I thought I'd put it down as a dominant feature in the centre.

My favourite way of setting up, as suggested in the rulebook, is to write down roughly where your brigades are on a piece of paper as your opponent does the same.  The scale of Warmaster means that even at 2000 points on a 6` by 4` table you can keep your forces entirely on one side of the table.  Rather than doing the "I place one unit, you place one" which usually ends up with everyone trying to counteract one another and spreading out in a thin line - this way usually ends up with more interesting games where opponents double guess one another then have to compensate for miscalculations.

Deployment

This is the initial setup, Mark's Orcs all cosied up on one side, cavalry on the flanks, artillery in the middle.  As for myself, I am pretty evenly spread out in infantry and cavalry brigades.



Orcs Turn 1

 Mark won initiative but didn't have much luck with his command rolls.  He made a bit of an error in putting his elite Black Orcs unit directly behind his Giant.  When a Giant fails an order you have to roll on the "Oh No, What's He Doing, Now?" chart.  In this case, he ran backwards, engaged the Black Orcs and crippled them!

He plugged some gaps  in the terrain with his cavalry but most everything else wasn't too interested in moving.  Orcs managed a nasty "Gerroff!" spell (the bane of my life) which broke my main cavalry formation and sent a Marauder Cavalry unit off the table.



Chaos Turn 1

 I had a lot of movement in my turn, all infantry marching forward to the hills, all cavalry moving up, as my Marauder Cavalry remained stubbornly off table.




Orcs Turn 2

  A much more aggressive turn, with a wall of goblin Wolf Riders crashing into my chariots, and a Giant clashing with my Chaos Warriors on the hill.  However, the Wolf Riders only managed a few wounds before withdrawing, allowing me to sweep in and destroy them all!  The Giant didn't do so well against me, and brimming with over-confidence, I attempted to pursue him and was taught a lesson in how tough monstrous creatures can be! I limped off with just one stand remaining, but the Giant was severely wounded and reduced to half strength.




Chaos Turn 2

 Harpies managed to get the drop at the rear of Mark's army, moving behind the remaining Black Orcs and Rock Lobber units near the centre.

My Chaos Chariots charge a brigade of Orc Boyz who had been following up the Wolf Riders and destroy them!

A foolhardy infantry group of mine attempt to charge some Boar Boyz, doing some damage but end up being crippled.

My Chaos Marauder Cavalry finally come back on the table and sweep to the left, hoping to maybe flank the Giant or move to threaten the artillery in the centre.

The elite cavalry including some Chaos Knights pushes forward from one piece of cover to another in order to challenge the Boar Boyz.




Orc Turn 3

The Giant attempts another movement, but can't get into combat, instead hurling a stone at a remaining Chaos Warrior stand which is driven back!

The enraged Boar Boyz crush the last of the Chaos infantry at the loss of one of its own units.

The artillery finally had some targets to shoot alongside goblins hiding in the treeline but failed to take out the remnants of the Chaos Chariot units on the left flank.




Chaos Turn 3

My cavalry move forward, destroying a surviving Boar Boyz unit and not doing a very good job of attacking a reserve brigade of Orc Boyz.

Everything else refused to move, but on initiative my Harpies rear charged the Black Orcs defending the artillery section and destroyed them, but did not do so decisively enough to have the momentum to move into the Rock Lobbers and destroy them as well.




Conclusion:

At this point in the game, I had lost a lot of stands, but Mark had lost more individual units.  He had lost:

3 Orc Boyz units
3 Wolf Rider units
2 Boar Boy units
1 Black Orc unit

But I had only lost:

1 Chaos Warrior unit
1 Chaos Marauder Infantry unit

At this point, he conceded.  I was definitely close to losing several units, but only needed to destroy a couple more of his to earn a victory.

I consistently complain about Orcs having cheap spellcasters in their games, but having a General who only has a command of 8 can be a pretty big impediment as I saw.  Mark attempts to counter act this by using the Crown of Command magic item.  It's powerful, to be sure, but it's 100 points, a big investment for any army.

Overall a good game which could have gone either way!




Thursday, 8 September 2016

Warmaster Battle Report: High Elves vs. Chaos


  I have, off and on, taken photos of many club nights or games that I have played.

They are rarely good, and by the time I remember to do them I realise that I have a very incomplete reference of a battle, usually half a turn in or at the very end when things are half tidied away!

This past Friday, however, I made the effort of taking them after each player's part of a turn, to give a clearer sense of movement and casualties.

It's hardly a 90s White Dwarf feature but I scribbled on the photos with Paint Tool Sai and I think it's pretty readable, with some narration...


Deployment




This was a game put on at the last minute using all my own terrain and models, painted, for the first time ever!  We had to settle at ~1300 points, a bit unusual but that's what I had to hand.  I believe the lists were:

High Elf Army, 1315 points
----------------------------------------------------------------
120 - 2 Spearmen
150 - 2 Archers
440 - 4 Silver Helms
190 - 2 Chariots
65 - 1 Elven Bolt Thrower
180 - 1 General
80 - 1 Hero
90 - 1 Wizard
---------------------------------------------------------------- 1315 - 11/6

Vs.


Chaos Army, 1300 points
----------------------------------------------------------------
300 - 2 Chaos Warriors
120 - 2 Chaos Marauders
180 - 2 Marauder Horsemen
120 - 4 Chaos Hounds
285 - 3 Chaos Chariots
125 - 1 General
80 - 1 Hero
90 - 1 Sorcerer
---------------------------------------------------------------- 1300 - 13/7

I was playing High Elves and my friend Mark was playing Chaos.  I went over the points limit slightly for High Elves, but Chaos were allowed 4 chaos hound units to compensate; something normally only allowed at the 2000 points level.

We both had a solid brigade of core infantry, but we knew that it would be the cavalry that would win or lose the battle, as is often the case in Warmaster.

Chaos Turn 1




  Mark's Chaos Horde (mostly) advanced with confidence, creating a battle line that looked quite solid from my side.  Only a couple of chaos hounds units on a flank failed to heed the call of Tzeentch.  Lacking in missile weaponry, he waited to see my opening moves.

High Elf Turn 1




 I decided to take a risk with my High Elves and split them, even as my infantry core failed to advance into position!  I put my Eagles right beside the Chaos chariots threatening to the right, in the hopes of forcing them to pull back or expose a flank to my own chariots.  Chaos Hounds threatened from the rear but I felt the Eagles worth sacrificing in order to sieze this side of the board.

My Silver Helm cavalry on the left split into two units of two, one blocking the way of the Chaos Marauder Cavalry, the other awaiting to see how Mark's core battle line would move.

My Bolt Thrower artillery crept forward just enough to get an enemy chariot unit in sight and, to my amazement, all 6 shots hit, and all 6 armour saves were failed, crippling the unit and pushing it back in a state of confusion, losing 2 out of its 3 stands!

Chaos Turn 2



  Enraged by my nasty elven habit of shooting poxy arrows from afar, Mark charged his Marauder cavalry through the wooded area on the left to meet my silver helms head on.  A tough struggle ensued, but Chaos fell back and were destroyed, allowing my Silver Helms to push forward in a combat reform and threaten his rear.

Mark moved his reserve Chariot unit to threaten my own reserve Silver Helms in the centre.

On the right hand side the Chaos Hounds were whipped into advancing but slavered and dug their heels before they could strike my Eagles.

High Elf Turn 2

 



  Fresh from defeating the Chaos Marauder Cavalry on the left flank, the remains of my Silver Helms crashed into two units of Chaos Hounds in the flank and rear, ensuring their doom.

A series of successful commands saw the remaining Silver Helms bypassing the intercepting Chaos Chariot unit and crashing into the brigade of Chaos infantry.

Meanwhile, my infantry were roused from their lethargy and pushed forward along with the bolt throwers, meaning that they could shoot at the lone Chaos Chariot unit, damaging it and putting it into confusion.

On the right hand side, my chariots crashed into Mark's Chaos forces, supported by the Eagles, destroying not just the two Chaos Chariots that had been worrying me, but also a Chaos Hound unit.

At this point, Mark had reached his breakpoint of seven units lost, so we called the match there before doing the Silver Helms on Chaos infantry combats.

RESULT:

Chaos: 7 units lost (Approx. 490 points)
High Elves: 0 units lost (Approx. 145 points)

Conclusion:

This was, I believe, the fastest game of Warmaster that I have ever played.  I also believe it is one of the very, very few times that I have won.  We played on a simple battlefield and our armies were just big enough to allow a range of units to use.  Mark's luck deserted him for a couple of crucial command and combat dice rolls, which paved the way for me to push him towards his breakpoint, by destroying his "glass cannon" units of light cavalry.

Thursday, 28 July 2016

Warmaster: Chaos Marauder Infantry Reinforcements!


Finally!

  I made the mistake of splitting my efforts between two units and of course that means the work goes half the speed, not twice the speed...

With these two Chaos Marauder infantry units I finally have a fully painted, legal Chaos army that could go up to just shy of 3000 points!




  When I was prepping this unit I'd bought second hand, I noticed that there were two command strips, and a missing rank-and-file strip.  Not discouraged, I decided to put both command strips together on the command stand.  Let's just say it's a unit with very high morale?  It actually looks fine as these early sculpts were very generous with alternative strips and so - the two variant command strips look pleasingly different to the eye.




  These units were some of the earliest that I had prepared; half glued to stands, other half glued to lolly sticks for ease of painting.  But they had also sat on my desk or windowsill or languished in a box for the longest time.  At least a couple of years, in fact.  It is immensely satisfying to see them painted up and to be moving on to the next thing.

Monday, 4 July 2016

Warmaster: Final Chaos Chariot Unit


Finally! I have finished my third and final Chaos Chariot unit for Warmaster.

I am going to proxy Dragon Ogres as chariots for a 2000 point army so I can have 6 full units of them.  Because I'll be damned if I can be bothered painting/glueing one of these nuisances again! 


The final result is lovely though, if I do say so myself... <3

My migration to new acrylic paints continues.  Several "old" GW paints have bitten the dust, the latest being the old "Dwarf Bronze" I have used with a verdigris effect for all of my Chaos.

Here you can see that paint alongside the GW replacement called "Hashut Copper" and thankfully it appears to be a perfect match.

I don't have a huge amount of Chaos left to paint before I can field a legal 2000 or even 3000 point list but it's nice to know that I'm not having to search high and low for a crucial pot of paint!

Saturday, 25 June 2016

Warmaster: The Progress So Far...


I have had several requests for full army photos but I don't have a proper camera or lightbox set up which causes some challenges.

Following some hastily googled tutorials, I whipped up something with printer paper which is what I've been using for my most recent photos. A bit of jiggery pokery in GIMP or Photoshop and the results are much better than the plain ones I've done in the past just on my work table.

First of all is my Chaos army:


 Barely managed to fit it all into a shot on my phone camera but it looks pretty nice all lined up!

In total that is:

1 Chaos Dragon
2 Hero and 2 Mage stands
4 Chaos Hounds
1 Chaos Spawn unit
3 Chaos Warriors
1 Chaos Marauder unit
3 Chaos Marauder Horsemen
1 Harpy unit
3 Dragon Ogre units (To be proxied as Chaos Chariots)
2 Chaos Chariots
3 Chaos Knights


Then my High Elves, which have been on the backburner for far too long!


So far these consist of:

1 High Elf Dragon
2 Hero and 2 Mage stands
2 High Elf Repeater Bolt Throwers
4 Silver Helms
2 Chariots
2 Spearmen
2 Giant Eagles

Still struggling with getting the basecoat > layers > finish transitions correct and that really derails me.  Really need archers and horse archers but I need to completely clear my desk and do it one stand at a time as that seems to help me nowadays.


Thursday, 23 June 2016

Warmaster: Chaos Marauder Infantry

  Finally, after sitting on my work bench or in a box for about two years, I got around to finishing a single unit of Chaos Marauder infantry!

 These are very detailed units and I had a lot of trouble wrapping my mind around painting them.  Sometimes with the really detailed GW Warmaster sculpts it feels like you're painting 28mm forces and not 10mm forces!


  My previous Chaos forces are so covered in thick armour that I never needed to paint a flesh tone.  For these ones, however, I used the new GW Bugman's Glow as a base flesh tone, then after the Agrax Earthshade wash, the old Dwarf Flesh and finally Kislev Flesh to finish it off.


  I neglected to add a design to the banner as... I forgot.  Also it is so busy with the chains and skulls I don't think I could add much detail to it!

  I am very proud of the results.  I was hoping to paint two more units this month but I was so sick of the sight of them that I veered off course to start painting my third and final Chaos Chariot unit instead!

Sunday, 5 June 2016

Warmaster: Chaos Marauder Horde

Some people seem able to have a hundred models on their table at the same time, and diligently batch paint the whole lot.

Seeking to imitate that productivity, I have attempted to do the same with my Warmaster, but have met with limited success.

10mm painting is so fiddly that without the "hit" of seeing a unit finished, you feel like everything you're doing is stretching out forever when you try to paint multiple units.  At least, that's my feeling of it right now.

In any case, here are 3 finished Chaos Marauder Horsemen units, which I believe have been sat on or near my table for a good two years. :-X





Tuesday, 10 May 2016

Warmaster: Chaos Chariots and High Elf Eagles

Latest efforts!

My second Chaos Chariot unit, finally figured out the way to put the riders without them looking drunk and falling atop one another.



I also finished a second High Elf Giant Eagle unit.  For this one I tried to raise the central figure up by mounting it on the plastic lion head ruin piece you get with the Warhammer 28mm White Lions set.  Didn't quite work but at least it still fits in the little figure boxes I have!

I painted them up to look like Harris Hawks based on a pleasant experience I had with birds of prey at a small centre near where I live:

http://theancienttrack.blogspot.co.uk/2015/09/hawk-walk-feathers-fur.html


Monday, 2 May 2016

Warmaster: Chaos Reinforcements!

At last!  A unit I bought two years ago sees the light of day, and the business end of a paintbrush!


Chaos chariots are really a "no-brainer" in a Warmaster Chaos list.  For only 5 points more than Marauder Horsemen they get a plus 1 bonus in attacks per stan; the same as Monster unit types, and a lot cheaper than a magic item that accomplishes the same feat.

At first I thought it was surprising that I didn't see more of them, even before The Great Dying of 2013, when official production by Games Workshop ceased.

Then I tried glueing and painting the bleeding things!

I have never had so much trouble with a warped piece of metal.  The chariot space is barely big enough to include both riders, who have such tiny bases they are near impossible to keep upright.  The chassis is warped and the heights of the horses are off so that it needs a firm hand and lots of superglue to ensure it doesn't look like it's hovering in mid air or veering drunkenly off to one side.

They ideally need to be painted separately then glued together, otherwise your paintbrush will find it impossible to get to the nooks and crannies on the horse army and chariot faceplate.

All that said, they are essential, so I'm glad I've painted one.  Have another one half way through painting, and one in pieces which will be a project for later.


In the meantime, I finished off my third Dragon Ogre unit!  Now, Dragon Ogres are 250 points each, and exist alongside other expensive units like Chaos Knights (200 points) and Chaos Warriors (150 points).  The fact is that I think I won't ever use these as they are in a normal game, so my idea is that the 3 units I've painted will be proxies for Chaos Chariots.

In a 2000 point list, the maximum amount of Chaos Chariots I am allowed is 6 units.  If I have 3 official ones and 3 Dragon Ogre ones, that seems like the most efficient use of the models I have, as Chaos Chariots are pretty rare to find at decent prices, much like Chaos Marauder Horsemen.




Saturday, 16 April 2016

Warmaster: Chaos Command

I have been using this blog mostly to post recently finished things, but that is never as often as I'd like

I thought that I'd start posting things that I've finished over the past year or two for Warmaster, as I am very proud of what I have accomplished so far.

Most Warmaster armies have about 1 Hero and 1 Wizard per 1000 points, or a near equivalent.  My dream for Warmaster has been to have 2000 point armies for as many factions as possible, so you can see, just like the High Elves, two Wizards and two Hero stands!



The Chaos command blister has some wonderful models in.  There's a minotaur or demon like figure bursting out of the ground as though he is being summoned, but it's very low to the base and I couldn't figure out how to make it look good so I've put that one on ice.  There's also a beautiful gibbet figure, which is very grim, but my idea for that was to use it as an Empire town or Vampire Count graveyard scenic piece.

Monday, 21 March 2016

Warhammer Art: Harry the Hammer

I was at a friend's house as he hosted an Oldhammer weekend, and I was enthralled with the old Warhammer sourcebooks; Realm of Chaos and Slaves to Darkness.  I'd also come across a 25th anniversary of Warhammer piece of artwork by John Blance of "Harry the Hammer".

Harry was the original Chaos Warrior on the front cover of the 1st edition of Warhammer Fantasy Battle and has had a couple of models made in the time since which follow the archetypical Chaos Warrior formula.

I thought I'd have a go at something nicely embellished and covered in skulls so I cracked out the sketchbook as my friends played 3rd edition WFB!


Monday, 8 February 2016

Warhammer Art

I am resolving to draw more and learn about digital art, to make that something I can pursue as a career and not just as a hobby.

To that end as I draw things, even partial illustrations like this - I will be adding them to my blog as I attempt to break out of the trappings of the amateur.


When Dark Angels were redesigned for 40k, relics were a recurring theme. They appear on the Landspeeder Vengeance, on the Nephilim fighter, on the Ravenwing Command Squad... But there is no reliquary retinue, as you sometimes see in Space Marine official art.

In the 2009 and 2014 Space Hulk re-issues, one of the Blood Angel objectives is a beautiful model of a dead marine in Terminator armour on a throne. I always thought that would be a wonderful base for a conversion of a beatified Space Marine, mummified in his armour, surrounded by chapter serfs and thralls, swinging incense and lighting black candles, providing a morale boost or a force field save to nearby rank-and-file troops.

I liked the image of a Space Marine with candles burning across the back of his armour so I quickly sketched it:

Chaos Space Marines have an aesthetic that is mutable as Tzeentch, and I think the best examples of it are found in the Forge World conversion sets and the "Dark Vengeance" Chosen models.  It's something I never quite get right but occasionally I do an ink sketch I really like:

An older Vampire Counts sketch - I had a strong mental image of a very dark, skeletal Dire Wolf,  and half decayed steeds for Black Knights:



Illustration for a BBC Radio 4 adaption of Neil Gaiman's excellent "The Truth is a Cave in the Black Mountains".  They hosted the pictures on their websie for a while.  Some were very simple, by school children doing a class project, others were by very talented illustrators:


Wednesday, 5 August 2015

Warmaster: Chaos Knights


Finally got into the groove for painting my Warmaster!

I blitzed a unit of Chaos Knights and I think they came out looking spot on!




The past few days I've been working on Chaos Warriors and some High Elves.  I faffed about with different ideas but seem to have settled on this as a paint scheme.


My aim for this month is to either round out the Chaos Army or get a small High Elf force painted for this wonderful game.